Markets/LoL: Team WE vs ThunderTalk Gaming (BO3) - Esports World Cup China Qualifier Phase 1
WorldPolymarket

LoL: Team WE vs ThunderTalk Gaming (BO3) - Esports World Cup China Qualifier Phase 1

Comparing 1 sources · Updated every 60s

Best Yes

100%

Polymarket

Best No

0%

Polymarket

Cross-Source Spread

Source Count

1

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Your Prediction

What do you think?50%YES
Very unlikelyCoin flipVery likely
Market price: 100%You are 50pts less bullish

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Price Comparison

SourceYesNoChangeVolume 24hTotal VolumeOpen InterestLiquidity
Polymarket100%0%787.8K787.8K188.6KHigh
PolymarketTrading

LoL: Team WE vs ThunderTalk Gaming (BO3) - Esports World Cup China Qualifier Phase 1

Yes
100%
No
0%
Yes Bid/Ask: 100¢ / 100¢
24h: 787.8KVol: 787.8KOI: 188.6KCloses: Mar 28, 2026

Fee Reference

ExchangeTrading FeeProfit FeeWithdrawal FeeNotes
Polymarket2%NoneNoneTrading exchange

Resolution Rules

PolymarketLoL: Team WE vs ThunderTalk Gaming (BO3) - Esports World Cup China Qualifier Phase 1

This market refers to the LoL Round 3 match between Team WE and ThunderTalk Gaming in the Esports World Cup China Qualifier Phase 1, initially scheduled for March 29 at 6:00AM ET. This market will resolve to "Team WE" if Team WE win the match against ThunderTalk Gaming. This market will resolve to "ThunderTalk Gaming" if ThunderTalk Gaming win the match against Team WE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

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